Updated August, 2015
In this course, you will gain a deep understanding of Swift and WatchKit so you can develop your own Apple Watch apps! Whether you’re developing an app from scratch, or you want to extend an already-existing application you’ve written for iPads and iPhones to support the Apple Watch, you’ve come to the right place! You will learn to do ALL of those things!
This course is both for new developers, and Objective-C developers who want to learn Swift!
What is this course about?
It’s about building a solid understanding of Apple’s Swift programming language, and then taking that knowledge to build your own Apple Watch applications! This course will be evolving over time, with added content being added often!
More importantly, I want to urge you to START NOW! Apple Watch is going to be the next big thing. I say this with a heightened sense of urgency! So many manufacturers (I’m picking on Android Wear users here!) have tried to develop smart watches that would really take off and make a splash, but it just hasn’t happened. Based on Apple’s history of hardware launches, as well as the design of Apple’s Watch, you can bet that people with Apple Watches will be the centerpiece of conversation for a while. The sheer number of style combinations that will be at the release will appeal to a very broad range of people!
Why take this course, and why take it from me?
How is the course structured?
The ‘Getting Started’ section will talk about course structure in more detail. However, in short, each section has an introduction that explains what we’ll be doing, and a conclusion to go over what we’ve learned. I use a presentation format to go over details about a topic, then I’ll dive into XCode screencasts to show how to use what we’ve learned. Quizzes will appear at the end of each section. This applies for the entire course from start to end. Please preview some videos below so you know exactly what you’re getting!
Lastly, I’d like to say thank you for taking a look at my course that I’ve created for you. I love talking to my students, so please know that I will always be available for support if any help is needed along the way!
*For every 500th paying student, I’ll randomly select a student to receive a free Apple Watch Sport! Get in early to potentially have more chances to win. (Ex: If you’re the 50th student, and I reach 1500 paid students, you’d have 3 chances to win!). Note that 30 days must elapse after joining this course before any prize is awarded. This promotion is valid for USA residents in the 48 contiguous states only. One entry per person. No purchase necessary to win.
|Section 1: Getting Started|
Introduction & What You’ll Need for this Course
Getting Set Up; Apple Developer Account and Downloading XCode
|Section 2: Swift Essentials|
Swift Essentials: An Introduction
Why Swift? Features and Enhancements
Variables, Constants and Types
Variables, Constants and Types – XCode – Objective-C
Variables, Constants and Types – XCode – Swift Part 1 of 2
Variables, Constants and Types – XCode – Swift Part 2 of 2
Variables and Constants Quiz
Optional Variables: XCode
Optional Variables Quiz
Operators: XCode Part 1 of 2
Operators: XCode Part 2 of 2
Dictionaries: XCode – Objective-C
Dictionaries: XCode – Swift
Control Flow: XCode – Objective-C
Control Flow: XCode – Swift Part 1 of 2
Control Flow: Xcode – Swift Part 2 of 2
Control Flow Quiz
Functions: XCode – Objective-C
Functions: XCode – Swift
Enumerations: XCode – Objective C
Enumerations: XCode – Swift
Classes: XCode – Objective-C
Classes: XCode – Swift
Structures: XCode – Objective-C
Structures: XCode – Swift
Properties: Xcode – Swift
Methods: XCode – Objective-C
Methods: Xcode – Swift
|Section 3: Before We Begin|
What’s in this Thing?
Apple Watch Development Guidelines
Apple Watch Bezel Tool
|Section 4: App #1 – Hello World!|
Hello World! – Project Setup and Connecting Interface Objects to Code
|Section 5: App #2 – Dice Roller!|
Dice Roller! – App Design, Interface Setup and Connecting to Code
Dice Roller! – Dice Class Creation
Dice Roller! – Testing the Dice Class, Connecting UI Actions and Finishing Up
|Section 6: App #3 – What’s that Dog?|
What’s that Dog? – Introduction, Demonstration and What We’ll Go Over
What’s that Dog? – Project Setup and Interface Design
What’s that Dog? – Interface Setup
What’s that Dog? – Loading Data into Tables
What’s that Dog? – Connecting UI to Code and Responding to Input
What’s that Dog? – Finalizing Assets and Finishing Up
|Section 7: Conclusion – More Apps on the Way!|
Stay Tuned! More Example Applications are Currently in Progress
|Section 8: Student Q&A|
Student Q&A Introduction
Nathan is an IT professional of over 20 years.
In addition to IT work, he’s also been a hobbyist developer using many different languages and platforms for many years. Currently, he’s employed as a Software Engineer developing business-critical applications for iOS mobile devices and Windows.
His goal is to bring his knowledge to Udemy’s student base and hopefully help those that are interested in doing the things he does.