Master Blueprints in Unreal Engine 4 – Endless Runner
The course will guide you through the creation of an Endless Runner using Unreal Engine 4 (UE4). All the mechanics and game play elements are created in a step by step manner using videos tutorials.
The video tutorials are initially geared around a specific UE4 problem / mechanic. You will see how to begin and complete each area from simple player controls to pick up interactions.
As the course progresses the videos will show the exploration of deeper mechanics and algorithms to deal with procedural level design and pick up placement.
Students can expect to learn a variety of techniques that will help them complete a mini arcade game in about 5 hours.
We provide all the assets in two sample projects. Allowing you to focus on the games design and creation rather than the 3D modelling or asset design. This we hope will help you build a vast amount of blue print knowledge which you can apply to your own mini games and future projects.
No where else can you find a lecture set that shows you the start and end to an entire developing pipeline with sensible instruction from tutors who are actively engaged in education and the industry.
What are the requirements?
It would be beneficial if students watched the UE4 starter videos on Epic Games’ YouTube channel
Students will require a subscription / access to the UE4 Engine
What am I going to get from this course?
What is the target audience?
This course is meant for those who are fairly new to Games Design and UE4 Development.
This course is not for you if you are after C++ or advanced programming content
This course is not for you if you are after 2D / 3D art tutorials
|Section 1: Introduction to Course and Design|
Introduction to the Design of Don’t Drop Jim
|Section 2: Game Mechanics and Blueprint Introduction|
Implementing Character Controls and Movement
Setting up Cameras and Volumes
Introduction to HUD Blueprints, drawing textures and hitboxes
Connecting the HUD to gameplay and positioning textures
Gameplay Loops and HUD, finalising our UI
Creating Pickup Blueprints
Developing a High Score System
|Section 3: Procedural Generation and Advanced Blueprint Mechanics|
Starting the Top Platform Setup
Top Platform Random Generation
Setting up the Swapping Platforms
Passing Variables Between the Swapping Platforms
Utilising the Passed Variables for Random Generation
Using Functions within a Blueprint
Moving the Platforms for Continuous Gameplay
Building Blueprints for Random Pickup Generation
ThunderSteed Ltd., Games Development Company
ThunderSteed is a new startup business founded by two experienced Games Development tutors, Greg Penninck & Stuart Butler.
Combined, Greg & Stu have over 15 years of games development & teaching experience, both with industry and education backgrounds.
ThunderSteed have a wealth of experience working with many different games development tools including Unreal Engine 4, 3D Studio Max, MotionBuilder, ZBrush, Photoshop & Unity.
- Lectures 0
- Quizzes 0
- Duration 50 hours
- Skill level All level
- Language English
- Students 456
- Assessments Self