Learn Digital Compositing in Nuke – NK101
Learn Digital Compositing in Nuke from experienced Hollywood VFX Artist (20 years) and Trainer Aaron Estrada using professional grade media and digital assets.
Compositing is the art and science of combining multiple images into a single seamless result. It a cornerstone of Visual Effects and one of the most important skills every budding Visual Effects artist should get exposure to.
Nuke is arguably the most powerful compositing software package on the market, and the current de-facto industry standard. It’s safe to say that if you do not know Nuke, you will have a very difficult time getting a job as a Feature or Television compositing artist.
NK101 is designed to teach students both compositing and Nuke at a high level regardless of previous compositing experience. Using Nuke 9 as our playground for exploration, we start at the beginning and cover every aspect of modern compositing, step by step. If you are new to Nuke or Compositing, this is where you should start.
Each lesson covers practical aspects of Digital Compositing Theory and its application in Nuke. The lesson ends with a practical tutorial / assignment, where students may practice the skills demonstrated in the lecture.
NK101 includes approximately 16 hours of video training. Please also allot 3-4 hours per lesson for completing the assignments.
NukeX is now free for personal, non-commercial work so you may get a license directly from The Foundry for free to use on your assignments.
What are the requirements?
Students will need a copy of either the Nuke Non-Commercial License or Commercial License installed and running on their machine.
What am I going to get from this course?
Understand the fundamentals of Digital Compositing
Use Nuke at an Intermediate level
Pull high-quality mattes from green screen and blue screen plates
Composite Computer Generated (C.G.I.) footage with live action
Understand the fundamentals of Rotoscoping and Paint clean up
What is the target audience?
This course is meant for New to Intermediate compositors who want to learn Nuke.
|Section 1: Intro to Digital Compositing and the Nuke UI|
Intro and Expectations
Digital Images and Colorspace
How Compositing Works
Intro to the Nuke UI
Working with Nodes
Keyframing and Editing Curves
Clones and Expression Links
Intro to Roto Node Part 1
Intro to Roto Node Part 2
Using the Project Automation and Layout
Section 1 Assignment Notes & Assets
|Section 2: Intro to the types of image manipulations available|
Color Manipulations Intro
Color Manipulations – Reverse Outs
Color Manipulations Notes
Tutorial: Part 1/3 Corner Pinning
Tutorial: Part 2/3 Paint Fix
Tutorial: Part 3/3 Finishing Touches
Completed Tutorial Example Output
Section 2 Assignment Notes & Assets
|Section 3: Intro to Roto & Paint. Compositing C.G. passes.|
Roto Node Part 1
Roto Node Part 2
Roto Node Part 3
RotoPaint Node Part 1
RotoPaint Node Part 2
RotoPaint Node Part 3
Managing the Bounding Box Part 1
Managing the Bounding Box Part 2
Tutorial: Additive Compositing Part 1/4
Tutorial: Additive Compositing Part 2/4
Tutorial: Additive Compositing Part 3/4
Tutorial: Additive Compositing Part 4/4
Additional… Additive Compositing Example
Section 3 Assignment Notes & Assets
|Section 4: Building hand-rolled Keyers|
Hand-rolled Channel Key
Hand-rolled Luma Key
Hand-rolled Color Difference Keyer
Hand-rolled 3D and User Knobs
Hue Keyer and Hue Correct
Assignment: Hand-rolled Matte Comp Part 1
Assignment: Hand-rolled Matte Comp Part 2
Assignment: Hand-rolled Matte Comp Part 3
Section 4 Assignment Notes & Assets
|Section 5: Making the perfect Matte|
Soft Matte / Core Matte
Procedural G Matte
Despill and BG
Lesson 5 Example Output
Section 5 Assignment Notes & Assets
|Section 6: Advance Screen Suppression Strategies and 2D Trackers|
Tutorial: Green Screen, 2D Tracking, G-Mattes & Expression Linking
Two Point Tracker Simple Virtual Set Part 1
Two Point tracker Simple Virtual Set Part 2
Section 6 Assignment Notes & Assets
|Section 7: Intro to Tile Worlds/Panoramas & Nukes Lens Distortion tools.|
Intro to Tile Worlds and Panoramas
FOV and Lens Distortion
Using the LensDistortion Node
Getting Lens and Camera Info from Metadata
Determining FOV using CameraTracker
3D Navigation in the Viewer
Setting up a Tile World
Tile World with Moving Tiles Breakdown
Tips for Shooting Panoramas
Section 7 Assignment Notes & Assets
|Section 8: Intro to Nukes 3D system|
How Reprojection Works
Create and Edit Geometry
3D Shaders Lighting and ScanlineRender
Grouping and Transforming 3D Geo
3D Match Moving in CameraTracker
Match Moving Validating the MM
3D Match Moving CameraProject and UV Render
Reprojection Setup Part 1
Reprojection Setup Part 2
ModelBuilder Part 1
ModelBuilder Part 2
Section 8 Assignment Notes & Assets
Aaron Estrada, VFX Supervisor 20+ Years Experience
Aaron has over 20 years experience in the VFX and animation industry. He started his CG career in video games working on titles for the innovative yet ill fated 3DO Interactive Multiplayer system. While in his 20’s, he co-founded and helped manage the computer graphics group at Dreamworks TV Animation where the group pioneered the use of desktop computers for the production of broadcast quality animation. The efficient work-flows he helped develop allowed a modest team averaging 4 artists to produce 60 minutes of computer animation in less than a year.
Aaron’s professional resume also includes work as a lead in the computer graphics groups of Sony Development and Nickelodeon and work as a senior level artist at Sony Pictures Imageworks, Rising Sun Pictures, Dreamworks Feature Animation and Rhythm & Hues | BoX. His filmography includes: Ironman 3, The Amazing Spiderman, Kungfu Panda, Men in Black 3, The Green Lantern, Over the Hedge, Flushed Away, Bee Movie, Shark Tale, G-Force, Cats and Dogs 2, Zookeeper, Journey 2: The Mysterious Island and numerous location based films, commercials and TV programs including the Emmy Award winning Earth2 pilot. Aaron has over 2 years executive experience from his stint as CTO at Pivot VFX, where he also served as a VFX and CG supervisor. His area of specialty is Lighting Rendering and Compositing.
One of Aaron’s passionate hobbies is HDR panorama photography.
- Lectures 0
- Quizzes 0
- Duration 50 hours
- Skill level All level
- Language English
- Students 171
- Assessments Self