Learn Blender 3D Modeling for Unity Video Game Development
This course was designed for Unity developers who want to extend their capabilities to include 3D modeling in Blender. Whether you’re interested in designing unique 3D props for your games, building awesome levels, or tweaking your existing Unity Assets, this course can help you get through the learning curve and put you in the driver’s seat. You’ll learn to Blend like a pro with a good working knowledge of all of the most common tools for editing video game props and level design. We cover all the basic terms, keyboard shortcuts, best practices, time-saving tips, as well as a comprehensive introduction to animating without the use of bones or rigging, applying materials quickly with seamless textures or fine tuning your final product with ambient occlusion texture maps. Understand how to UV Unwrap 3D objects, apply your own graphics and more!
What are the requirements?
Students must have some working knowledge of video game development using Unity.
Student has a respectable background in personal computing.
Student has a drive to want to learn quickly.
The course is taught on a PC/Windows computer, and requires the use of a standard keyboard with numeric keypad, a 3-button mouse with mousewheel and some knowledge of working with game development props, animations, scripts, and graphics.
Students need to exercise some common sense.. for example; download and install Blender without a guide, and without being asked to do so. (The instructor assumes if you can develop video games, you can figure these things out on your own)
Students should expect to watch one lecture at a time and then follow the lecture with a session in Blender.
What am I going to get from this course?
Design Unity game props and levels like a pro using Blender 3D
Make adjustments to Unity Assets (props) by importing them into Blender.
Animate Traps and other obstacles for you game designs
Design Modular Levels for your Unity Games
Create your own Unity props with confidence using Blender 3D
What is the target audience?
This course is intended for video game developers who want to learn Blender for 3D modeling, texture mapping and simple animations. No previous modeling experience is required. The course is directed towards Unity game developers specifically, but a student could learn what they need from this course for any video game development platform. This is not a course to improve your skills as a programmer or game designer. This course skips over areas of Blender that do not pertain to video game development, and narrows in on just the stuff you want to learn!
|Section 1: Introduction|
Note to Mac Users
Mousewheel – 3-Button Mouse
Introduction to Blender: What You Will Need
|Section 2: Getting Started: Terminology & General Knowledge|
Moving Around in Blender
Lamps and Cameras
(De)select All – Selecting and Unselecting Objects
Delete and Undo
Add Mesh – Create New Objects
Object and Edit Modes
Review Basic Controls
Scale – Scaling, Sizing or Resizing an Object
Extrude – Extruding or Extending an Object’s Geometry
Rotation – How to Rotate Objects
Edge Loop Select
Loop Cut and Slide
Loop Tools: Bridge (Add-On)
Midway Terminology Review
Move To Layer – Moving Objects Between Layers
Select Linked (More or Less)
Origin and 3D Cursor
Border and Lasso Select
Join and Separate
Simple Deform: Bend (Modifier) – Bending Objects
Cell Fracture Tool
What is The Grid?
Note About Snapping
Completed Terminology Review
TIP: Avoid Transform Resets
|Section 3: Common Props|
Low-Poly ‘Cartoony’ Trees
Low-Poly ‘Blocky’ Characters
Low-Poly ‘Cartoony’ House
Low-Poly ‘Cartoony’ House (Rooftop Issues)
Treasure Chest – Part I: Foundation
Treasure Chest – Part II: Hardware
Chairs and Stools
Clay Pottery Tip – Solidify (Modifier)
Stairs: Vector Snapping
Stairs: Array Modifier
|Section 4: Modular Level Design|
Level Design: Interiors
Level Design: Caves
Walls, Windows and Doorways
Floors: Planes vs Platforms
Modular Rooftops: Tour
Modular Level Design Review
|Section 5: Animation without Rigging or Bones|
Treasure Chest – Part III: Animation
Levers and Switches
Trap: Floor Spikes
Lifts: Elevator and Moving Platform
Review Boneless Animations
|Section 6: Textures, Materials and UV Mapping|
Textures vs Colors
Understanding UV Mapping
Apply Textures in Unity
UV Mapping and Materials Review
|Section 7: What’s Next?|
Your Recommendations and Feedback
Billy McDaniel, Multimedia Artist: Graphics, Programming, 3DModels/Animation
I started on my creative journey over 30 years ago as a musician. Through the decades, I have picked up a wide variety of skills, with over 20 years as an accomplished website developer, programmer, graphics artist, journalist, published author, video game developer, 3D modeler and animator!
I have done lots of work for a wide variety of business over the years. I’ve earned a living as a website developer, graphics artist, photographer, journalist, musician, 3D modeling and animation. In recent years, I have taken to Unity for 3D game development and launched my first published game on Steam. I’m very excited to be a full time game developer, and equally pleased to pass down some of my knowledge to you!
My friends describe me as a highly driven individual with a wide range of skills, capable of doing anything. I describe myself as curious, intuitive, sincere and above all.. honest.
- Lectures 0
- Quizzes 0
- Duration 50 hours
- Skill level All level
- Language English
- Students 1139
- Assessments Self