Articulate Storyline 2
This course is designed to provide complete and thorough instruction on the many features and tools of Articulate Storyline 2. Storyline 2 is arguably the best software on the market when it comes to eLearning authoring tools. It is what we use to build our courses. By completing this course, you should have all the knowledge necessary to build your own course from scratch and publish it in the format of your choosing.
Just as Storyline 2 is a software designed for a particular use and a specific set of users, this course won’t be for everyone. Trainers, teachers, and other educational professionals are the most likely to benefit from taking this course, although we have seen other creative uses of Storyline in fields like marketing. Regardless of your position or background, we have tried to make this course accessible by minimize our use of technical jargon and by providing a theoretical basis for our approach to course development. We make every effort to explain new terms and concepts as we employ them, and we reinforce that knowledge by returning to them throughout the course.
In order to help you get the most out of this course, we have included a number of resources designed to give you hands-on experience working in Storyline 2. Throughout the course we will be working on a sample course as a means of demonstrating the concepts and processes. We’ve included the .story files (the file format Storyline projects are saved in for further editing) so that you can follow along and reverse engineer what we’ve built. We’ve also included the raw assets for every lecture where it is pertinent to do so. Using these assets and your own version of Storyline 2, you can replicate what we have done from the ground up.
While the bulk of the course is a mix of video and screen recordings, we do try to mix things up with some animated interludes, and maybe even a bit of comedy thrown in for good measure. The course is laid out by sections each of which cover a specific set of processes within Storyline 2. We have ordered both the lectures and sections in stages of increasingly complexity and designed them to build on one another. If you’re new to the software, you’ll want to start from the beginning. However, if you’ve done some previous work in Storyline 2, or if you are Storyline 1 user looking to make the switch to the new software, you’re welcome to skip around to the topics that you are interested in learning.
What are the requirements?
This course presumes a basic level of computer literacy. Learners will need a copy of Articulate Storyline 2, and although not absolutely necessary, some basic software options for working with visual and audio media are recommended. If you don’t know where to look for these tools, don’t worry. We cover some options in the course.
If you don’t already have a copy of Articulate Storyline 2, a 30-day free trial is available from the Articulate website.
What am I going to get from this course?
The confidence to explore the world of Articulate Storyline 2.
A high level of comfort with the mechanics of building content within Storyline 2.
The ability to insert and manipulate media in Storyline 2, and create custom content within the software.
The expertise to design and develop interactive simulations and activities that will aid learners in engaging with your content.
Mastery of functions such as variables, triggers, and states that can take your courses to the next level.
The knowledge to easily capture on-screen processes and use them as tools to teach others.
The tools to test and publish content according to industry standards.
Insight on current best practices in eLearning development, instructional design, and content presentation.
Resources for the continued acquisition of new Storyline development skills.
What is the target audience?
We’ve created this course for anyone needing to build custom and engaging eLearning experiences. If you are a teacher, instructional designer, corporate trainer or any kind of educational professional, this course is for you! Also, if you are a Storyline 1 user who is looking to make the jump to the new version, we’ve included a lot for you as well.
If you’re looking for a solution for webcasting or other kinds of synchronous eLearning, Storyline 2 probably isn’t the answer. And this course won’t really be much help either.
|Section 1: Introduction to Storyline|
Welcome to the Course!
How to Get the Course Materials
Building Courses that Don’t Suck
|Section 2: Best Practices for Creating Engaging Courses|
Start with a Problem
Build your Strategy
|Section 3: The Interface|
Learning the Lay of the Land
Storyline Interface Quiz
|Section 4: Scripting and Storyboarding|
The Importance of Planning
Build the Course Skeleton
Populate Slides With Scripts
|Section 5: Adding Content|
Insert Screen Recordings
Insert Flash Content
Adding Content Quiz
|Section 6: Building Interactivity|
Best Practices for Adding Interactivity
Variables to Control States and Layers, Part One
Variables to Control States and Layers, Part Two
Sliders (Storyline 2)
Demo: Checkbox Fun!
Adding the Finishing Touches…
|Section 7: Screen Recording|
Using the Screen Recording Feature
Inserting Screen Recording as Video on a Single Slide (Review)
What can you do with Screen Recordings as Video?
Insert Screen Recordings in View Mode
Insert Screen Recordings in Try Mode
Insert Screen Recordings in Test Mode
|Section 8: More Interactivity!|
Adding Mouse Cursors
Text and Numeric Entry
|Section 9: Characters|
|Section 10: Supercharge Your Course with Variables|
Sample Game Logic
|Section 11: The Storyline Player|
Customizing the Player
|Section 12: Quizzes and Simulations|
|Section 13: Publishing Your Course|
Publishing to the Web
Publishing to an LMS
Passing over Quiz Data to Course or LMS
|Section 14: Test the Course|
|Section 15: Other Options for Publishing|
Publishing to Word
Publishing to a CD (or other offline, local folder)
Publishing to an FTP Server
Publishing to Articulate Online
|Section 16: Other Software to Improve Your Workflow|
Before we Go..
GoAnimate and VideoScribe
Adobe After Effects
The Music Bed
|Section 17: Wrap-Up and Benediction|
Thank you and Farewell!
Inception Labs, Educational Media and Brain Hacking
Inception Labs is an eLearning Design and Development company based out of Nashville, Tennessee, specializing in highly-interactive and video-driven eLearning experiences. Past clients have included CHS, Dollar General, Voya Financial, and a number of healthcare, corporate, and higher education clients.
CEO and Founder, Ryan Parish, started Inception Labs to address a very common problem in the eLearning world– too often, eLearning is boring, irrelevant, and ignores much of what science knows about how people actually learn.
Prior to founding Inception Labs, Ryan worked in a variety of roles in the Learning and Development field, including positions at Apple and a Nissan North America subsidiary.
Ryan holds a Bachelor’s degree in Neuroscience, Psychology and Philosophy from Bowling Green State University (OH), and is currently working on a Masters of Education in Organizational Leadership and Communication at Belmont University. He lives with his wife of 7 years and their two young children in the heart of Music City.
COO and Learning Theory Expert, Nathan Dryden, joined Inception Labs in 2014 after several previous positions in non-profit management. He is “addicted” to learning, and is always looking for new subjects to dive into. His vision for Inception Labs is a place where ground-breaking pedagogy and a human-centered approach to technology come together.
Nathan is graduate of Belmont University with a B.A. in Cultural Sociology, and also holds a Master of Divinity degree from Vanderbilt University. Currently a resident of Nashville, TN, he and his wife share a full house with their six-month old son, two dogs, two cats, and two chickens.
- Lectures 0
- Quizzes 0
- Duration 50 hours
- Skill level All level
- Language English
- Students 430
- Assessments Self