Affinity Designer: The Complete Guide to Creating Vector Art

S$30.00
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Affinity Designer: The Complete Guide to Creating Vector Art

Course Description
Are you ready to blow people’s minds?

Go from amateur to “iPhone App Design Badass” by using the power of prototypes. Learn to take a blank page and transform it into a complete, high-fidelity, and interactive prototype on your phone.

Design iOS assets from scratch using flat design (so trendy).
Create complete flows and pixel-perfect screens (so sharp!).
Prototype your creation on any smartphone (so smooth).
Reproduce amazing transitions and interactions with no coding at all (so smart).
(Warning: High Risk of Mind Explosions)

I’ll walk you through the entire process, while skipping the boring theoretical knowledge. You will go straight to the juicy stuff, and start building the app of your dreams right away. For the prototype, we’ll be using the free tool Marvel App (coming soon: InVision) and the design will be build on Adobe Illustrator (free trial available).

So, why did I create this course?

Working as a designer, documentation is often the main deliverable for clients. The problem is that when dealing with complicated interactions, documents get bulky and hard to read (google search: boring). Nobody wants to see an app on paper, they want to play with it on their phone; tap, swipe, scroll, and do a little dance. That’s why I found that creating quick mock-ups and prototypes were a more powerful way of telling a story. People are amazed to see the idea in action and you end up looking like a total champ.

Who is this course for?

This course was made for beginner to advanced designers who want to improve their skill set and want to show how their creations actually feel on a phone. Or for anyone that wants to mock-up their ideas in a realistic way.

Entrepreneurs will find this course useful to bring their dreams to the real world in an easy way. Pitching a prototype to investors will have them writing checks in no time.

This course will also prove valuable for UX and user testing. Upon completion, your designs will be transformed into interactive, high-fidelity products – without the use of expensive programmer$$$.

What you’ll learn

In this course we’ll start from a blank screen until we have a complete iPhone 6 app. You will follow along through the entire process.

We’ll build a fashion shopping app following common iOS 8 patterns in navigation, animations, layouts, icons and graphics, buttons, interactivity and even color and typography. We’ll prototype a signup flow, an onboarding screen, discovery flow, search screens, and user settings. We’ll create product detail screens, brand pages, a selection menu, a tabbed menu, an image slideshow, and you’ll even be able to put your smiling mugshot as a profile pic. Sweet, right?

Prototyping is powerful

Creating a prototype as a mock-up or final delivery allows for greater interaction with the product and a better understanding of how it works. It’s an impactful way to present an experience or tell a story. People know how to interact with products.

Stop documenting. Start prototyping.

Take a look at the introductory video and take my free preview. I look forward to seeing you inside.

What are the requirements?
Free Marvel App account
Free Dropbox account (minimum)
Illustrator CS6 or higher
Basic knowledge of Mac/PC operative systems
What am I going to get from this course?
Know how to create iPhone 6 screens and assets
Prototype complex flows easily
Simulate iOS8 transitions and interactions
Put their creations on a phone
What is the target audience?
Graphic Designers
UX designers
Entrepreneurs
Anyone that has an idea for an app
UI designers

Curriculum

Section 1: Introduction
Introduction
03:14
Quick tips on how to take this course
01:36
Section 2: Turn paper sketches of a video player into a mobile prototype
Introduction—What you’ll learn and what you need for this section
01:28
Let’s start drawing our wireframes
07:26
Understanding Marvel App
01:43
Taking pics of the sketches with Marvel App
01:28
Creating your prototype—Linking screens with hotspots and adding transitions
05:56
Let’s see how good you got!
5 questions
Congratulations – You finished your first section!
00:44
Section 3: Designing the layout
Setting up your file
02:32
Setting colors
05:25
Fonts and logo
01:57
First image background
05:02
First screen and buttons
09:18
Let’s see how good you are!
2 questions
Introduction flow
05:23
Signup flow
10:26
Onboarding flow
23:20
Tabbed navigation
07:36
Let’s test your skills!
2 questions
Section 4: Design the content screens
Feed Section
23:09
Feed Section – Hot
07:46
Discover Section
11:14
Product Detail
19:43
Product Detail – Image Slider
04:38
Product Options Panel
09:26
Quick quiz!
1 question
Search Section
17:21
Brands Section
15:58
Section 5: Design the user settings screen and final details
Let’s check those artboards!
01:28
User Section
09:01
Settings Section
09:50
Icon and Details
07:06
Section 6: Create Prototype on Marvel
Export and Import
12:11
Adding Actions and Transitions
08:54
Hotspots on intro
02:03
Setting up the signup flow
07:45
Hotspots on Feed Section
06:57
Setting up Discover, Product, and Brands
22:44
Section 7: Testing your design on your phone and desktop
Testing on Desktop
08:35
Testing on iPhone
03:59
Section 8: Create a signup flow prototype on a whiteboard
Introduction—What you’ll learn and what you need for this section
01:32
Drawing your signup flow on a whiteboard
11:18
Creating the prototype with Marvel App
07:22
Creating the prototype with Marvel App (detail screen)
07:41
Let’s see how good you got!
3 questions

Instructor Biography
Pablo Stanley, Product Designer
Hello, I’m Pablo Stanley. I’m a San Francisco based product designer. I love solving design puzzles, making silly illustrations, composing geeky music, creating colorful animated gifs, munching veggie burgers, and writing punny comics.

Mentoring is one of my new found passions. I want to learn and teach as much as I can and Udemy is the best platform for it.

Course Features

  • Lectures
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