3D Character Walk Cycle Animation with Maya for Beginners
The difficulty in creating a realistic 3d walk cycle animation is juggling with human mechanics and the principles of animation at the same time. This can be challenging especially for beginners who are learning animation and new to the software Maya.
Fortunately, with the right approach, 3d walk cycle animation can be done effectively with realistic result in just 3 hours.
These are the main key points we want to include in our walk cycle animation:
1. Character walks naturally without any jerks
2. Good demonstration of forces and overlapping actions
3. Input of impactful details such as balancing, natural looking hands, visually appealing toe movement, subtle head motion and more.
The challenge that beginners face is juggling all these aspects at the same time. Using Bean Sprout F3R3 method, the entire walk cycle animation can be broken down into bite sizes which prevents beginners from being confused.
This course will guide you through step by step in achieving a realistic 3d walk cycle animation with Maya.
What are the requirements?
You should have Maya installed in your PC.
If you need a copy of Maya, you can sign up as a student at autodesk educational website. Educational version allows students to use Maya free for 3 years
What am I going to get from this course?
Learn To Install And Animate With Norman Rig in Maya
Animate a Walk Cycle Animation With a 3D Character With Proper Sequence
Learn to Apply 6/12 Principles of Animation: Pose to Pose, Timing, Easing In and Out, Overlapping Action, Exaggeration, Appeal
What is the target audience?
This class is for beginners 3d animators who is are learning character animation.
If you had done some basic bouncing ball and overlapping exercises in Maya, this walk cycle class will be just right for you to level up your animation skill.
Or if you are a student currently learning animation but experiencing difficulty in churning out a realistic walk cycle, this class will assist you in your practice.
If you are not familiar with Maya’s basic interface and have not tried animating with Maya at all, this class will guide you from scratch!
|Section 1: Introduction: Basic Maya Keyboard & Mouse Controls|
Maya Basic 1: Hand Position
Maya Basic 2: Viewing in 3D space
Maya Basic 3: Accessing options in Maya
Maya Basic Controls
|Section 2: Animation Exercise 1: Bouncing Ball Animation|
Bouncing Ball 1: Maya Basics
Bouncing Ball 2: Creating Key Frames
Bouncing Ball 3: Applying Ease In and Ease Out
Bouncing Ball 4: Understand Timing
Bouncing Ball 5: Editing Graph Editor & Handle Controls
Bouncing Ball 6: Creating Animation Preview, Play Blast
Bouncing Ball 7: Horizontal Movement of Ball
Bouncing Ball 8: Rotation Movement of Ball
|Section 3: Animation Exercise 2: Overlapping Animation|
Overlapping Actions 1: Understanding Overlapping Action
Overlapping Actions 2: 3D Production Pipeline
Overlapping Actions 3: Basic Modeling Tools
Overlapping Actions 4: Basic Rigging
Overlapping Actions 5: Parent Animation
Overlapping Actions 6: Child Animation
Overlapping Actions 7: Child Refinement
Overlapping Actions 8: Third Segment Animation
Overlapping Actions 9: Looping Animation
|Section 4: Walk Cycle Intro: Preparation and Concept|
How To Use Norman Rig (11 mins)
Understand Walk Cycle Animation And Preparation (8 mins)
|Section 5: Walk Cycle 1: Pelvis And Legs Basic Animation|
Walk Cycle 1A: Pelvis’s Pose (14 mins)
Walk Cycle 1B: Leg’s Pose (8 mins)
|Section 6: Walk Cycle 2: Pelvis and Legs Realistic Animation|
Walk Cycle 2A: Pelvis’s Ease In and Out (7 mins)
Walk Cycle 2B: Left Leg’s Refinement (11 mins)
Walk Cycle 2C: Right Leg’s Refinement (9 mins)
|Section 7: Walk Cycle 3: Upper Torso Animation|
Walk Cycle 3A: Upper Torso Pose (11 mins)
Walk Cycle 3B: Upper Torso Overlapping Action (2 mins)
|Section 8: Walk Cycle 4 Part 1: Head Animation|
Walk Cycle 4A: Head (6 mins)
Walk Cycle 4B: Duplication (4 mins)
|Section 9: Walk Cycle 4 Part 2: Torso Refinement|
Walk Cycle 4C: Torso Refinement Front View (19 mins)
Walk Cycle 4D: Torso Refinement Top View (11 mins)
|Section 10: Walk Cycle 5: Arm’s Animation|
Walk Cycle 5: Arms – Shoulder (8 mins)
Walk Cycle 5: Arms – Forearm (12 mins)
Walk Cycle 5: Arms – Hand (5 mins)
Walk Cycle 5: Arms – Duplicate Right Shoulder (9 mins)
Walk Cycle 5: Arms – Duplicate Right Forearm (15 mins)
Walk Cycle 5: Arms – Duplicate Right Hand (7 mins)
Walk Cycle 5: Arms – Refine (2 mins)
|Section 11: Walk Cycle 6: Final Animation Revision and Polishing|
Walk Cycle 5: Evaluation 2 (3 mins)
Walk Cycle 5: Evaluation and Eyes (3 mins)
Walk Cycle 5: Hand’s Appeal (6 mins)
Nash Lin, Digital Media Coach
Nash is a multimedia trainer since 2007. He graduated from SAE Institute with a Bachelor of Arts (Hons) in Multimedia, specialises in digital animation after graduation.
Nash loves animation. He creates flip book animation, 2D frame by frame animation and 3D fighting animation. Nash designs concept and draw storyboards for animation videos and interactive applications. Recently he is also involved in creating his own mobile game with Unity.
Nash also has great interest in teaching. He likes to share his efficient way of learning to his student. He believes learning can be fun and enjoyable. This is achieved when his students are able to see immediate result by following his step by step demonstration.
Nash wants to make learning animation affordable. He creates many video tutorials so that his students are able to watch his training and learn at their own pace. Nash’s vision is to reach out and benefit more animation enthusiasts with his teaching pedegogy.
- Lectures 0
- Quizzes 0
- Duration 50 hours
- Skill level All level
- Language English
- Students 815
- Assessments Self